Master of equipment professional machinery

The wearer with exclusive professional attributes has a 5% chance of forcibly transforming into syncope state when attacking, and the duration is forcibly extended for 1 second; All physical diseases cause negative state diseases, all immediate death skills.
Equipment characteristics, soul growth
Equipment status is bound.
Remarks: After the equipment turns to level 5 and level 6, you can find special materials from the Enchanting Master to upgrade the basic attributes of the equipment.
Equipment demand male
Equipment grade three to five.
[Extraordinary] Blinking with light and dark (special silver) is an absolute attack1471693
Attribute+5
Resistance+3
Pestilence all sacred fire and dark negative state skills
Additional Attribute 1: All attacks are randomly attached with 559 unequal flame damage.
Double the affinity of all sacred fire and dark elements. The effect of this skill is+45%.
3 All holy fire and dark attack skills take+35% damage and suffer 3% damage from holy fire and dark attack.
4 every time you lose 1 point of blood or consume 6 points of magic, you can accumulate the state effect. If you choose to bless yourself, you will get a gain state that lasts for 45 seconds; If you choose to bless the selected target, you will get a gain state lasting for 3 seconds; If you choose to bless the enemy’s selected target, you will be forced to attach a negative state.
5. The wearer’s resistance to all crit damage+35% will forcibly reflect the opponent’s special state of "revenge flame" after receiving crit damage. In this state, the wearer’s all attack damage to the state target+15% all attack effect+15% straight target is killed by the wearer, and the state effect will automatically disappear.
6 The wearer’s teammates in all team states will get the Holy Fire and Dark Skill effect+2% bonus when they are in team state.
Equipment special effects This equipment will not change in general. When it is in a dark environment, this ring will be worn to illuminate a circular range with a radius of 1 meter. When it is attacked by strong light, it will automatically start a dark shield to protect all friendly parties in the circular range with a radius of 3 meters in the center of the wearer, so as to reduce the punishment for the temporary range of vision in the state of loss.
Equipment skills magic blink of an eye
Magic Blinking This ring contains three forces, sacred fire and darkness, which conflict and balance each other, but there is a strange harmony. Of course, these three forces are not always so calm. Occasionally, these three forces will beat. It is precisely because of this that the sacred goddess Mimie has transformed this beating into this magical skill. There are three modes of this skill, all of which are started by blinking. [Holy Blinking] Instantly bursts into a ring body, and the sacred force makes the wearer’s center radius 15. The negative state of all friendly bodies within the meter range is cleared, and there is a 3% chance that the player who has no negative state will get a "God bless" state lasting for 1 second, and all negative states will be infected in this state; [Blinking of Divine Fire] Instantly bursts into a ring body, which makes the wearer’s central radius 15 meters ignite a fierce flame. Generally, in the flame range, the enemy will lose 12 points of blood in the first second, and every second after waiting, it will lose 12% of the blood in the previous second and the duration of the divine fire = the wearer’s level ÷ 5+the number of job changes of the wearer × 2+the sum of random roll points (16 points) (seconds); [Dark Blinking] Instantly bursts into the ring body’s restless dark force, forcing all enemies within the radius of 15m of the wearer’s center to attach a negative state, and having a 3% chance to make the attacked body gain the state part to be cleared. When the skills of [Holy Eye] and [Dark Blinking] are cooled for 1 hour; [Shenhuo Blinking] 2 minutes in mode cooling, and the cooling in different modes is calculated separately without superposition.
Equipment occupation, all occupations
Exclusive occupational characteristics plague all the skills of immediate death. If they are attacked by immediate death, 1% of them will be forcibly reflected to the performer, and the death judgment rate of the reflected immediate death skills will be fixed by 5%.
Equipment characteristics host soul life
Equipment status is bound.
Remarks: After the equipment turns to level 5 and level 6, you can find special materials from the Enchanting Master to upgrade the basic attributes of the equipment.
The host chairman is very hurt.
Soul-searching will gain soul enhancement by collecting all soul crystals, and all soul crystals will be additionally restored by 5% of the blood value.
Equipment grade three to five.
[Lucky] When crossing, the ancient Eternal Hope Star (Ancient Bearing) absolutely attacked 66 and absolutely defended 66.
Blood volume+1
Magic+6
Attribute+3
Resistance+3
Epidemic all the effects of ancient unconventional abilities
Additional Attribute 1 All attacks by the wearer add 76 points of ancient damage.
The wearer randomly acquires an ancient special ability and his own professional polarization once a day.
3 The wearer can absorb the ancient power. When the ancient power reaches 1 point, the ancient call can summon an ancient fierce beast to fight by himself.
4. The wearer has two chances to forcibly eliminate the near-death weakness every day. If he removes the weakness for himself, he will immediately get full of blood and have a 25% chance to refresh all his drugs and a 5% chance to refresh his skills (except forbidden spells and domain skills). If you get rid of the weak state for others, it takes 3 seconds to get rid of the target blood volume and half blood state after the weak state is guided.
5 all negative states of epidemic disease.
6 All monsters attacked by the wearer have an extra+%explosion rate and an extra+2% money drop.
Equipment skills go to exile
Return to forcibly send a target player to the position where he was 3 hours ago, and the irresistible cooling time is 24 hours.
Exile forcibly sends a target monster or np to another map range at random. After 15 minutes, no matter where the target monster or np is, it will automatically return to the former exile. At the beginning, the original coordinates of the map are irresistible (the method is against the holy semi-god monsters and np envoys), and the cooling time is 24 hours.
The chairman of the equipment carrier is very hurt.
The characteristic equipment can be worn by the player "the chairman is very hurt". The transaction method can never be lost, can not be upgraded and does not occupy the equipment column.
Equipment grade
[Variety] Mystery of Nature (Silver) Attack 1322 Magic Attack 1322
Attribute+5
Resistance+3
Hit+15
【 Variety 】 Defensive 1792739 Magic Royal 1792739 (this attribute can only be activated in defensive posture)
【 Variety 】 Heal 311443, heal critical hit rate+3%, heal critical hit amount+5% (this attribute can only be activated in healing posture).
[Variety] Attack speed+15% All attacks have an additional blood sucking effect of 25% (this attribute can only be activated in melee posture dual-holding mode. Additional attribute 1 All professional attack skills have an additional damage of+1%.
2+1% for all occupational therapy skills.
3 Defensive posture All negative state resistance+6%
Every time the equipment causes 5 points, damage per second will automatically recover 1 point of its own blood volume and accumulate 1 point of pulse energy.
When the equipment is critically injured, it will accumulate 2 pulse energy and have a 5% chance to forcibly consume the attacker’s 3 magic values.
6 The equipment will accumulate 15 points of pulse energy every time it hits all critical strike damage, and there is a 1% chance to convert the 5% value of critical strike damage into its own blood recovery.
Equipment special effects This equipment is a special artifact specially made by Master Ruffice according to the characteristics of the mechanical master’s physical skills, which has been technically solved in both offensive and defensive aspects, making this treasure more perfect. At the same time, Master Ruffice specially invited the virgin Mimis to help in the special energy blessing of Lord Mimis, and this equipment has also been supplemented in the treatment. Now this special weapon is close to perfection. This equipment can change its shape and shape through the change of its holder’s own posture. Attribute is the world’s first equipment with changeable ability. At the same time, it is also a lucky equipment. Because of the birth of this equipment, Master Rufus’s rank has been upgraded to the first mechanical master, and the combat rank has also been upgraded to the semi-holy level. Because of this equipment, Saint Fanchen has finally consolidated her holy level ability.
Equipment Skills Pulse Dimension Chop (Advanced)
Pulse chop (advanced) condenses its own pulse energy into a weapon to form a special blade to attack a single target in the range of 5 meters. The blade will forcibly ignore the opponent’s physical defense and magical defense, causing direct damage to the opponent and adding 3 fixed pulse damage, and there is a 5% chance that the target will enter the armor-breaking state for 15 seconds. In this state, both physical defense and magical defense consume 2 points of pulse energy at the same time; Skill cooldown is 15 minutes.
Master of equipment professional machinery
The critical strike chance of exclusive professional attributes+5% critical strike damage plus+75%; All posture modes can use five imitation skills.
Equipment characteristics, special host soul life
Equipment status is bound.
Remarks: The equipment will be upgraded once the player reaches level 6 (therefore, the growth characteristics of the special host soul of this equipment will automatically evolve once every level of equipment attributes with the player’s level).
Host cat
The pulse energy of the soul-sending attribute itself will accumulate an additional 3 points per minute in non-combat state; Self-pulse energy will accumulate 2 points per minute in combat.
Equipment demand male
Equipment grade three to five.